Tuesday, January 5, 2010

Weregoyfs of London, an Evolution

So after playing Jeff Red Legacy Ed for a month at the Sci-Fi Genre Legacy Sunday Series, I decided I wanted to spice it up a bit. I knew one of my weaknesses was against Zoo, as it’s really hard to deal with my opponents Tarmogoyf. The best way I have to beat a Tarmogoyf is to set it on fire. Except that rarely works. By the time the fire starts, the silly thing is bigger and the fire doesn’t kill it, and while two for ones are occasionally acceptable, you don’t want to have to rely on that to kill a silly little (or big) goyf. So, the next best way to kill a goyf is to not kill it, but put something in front of it that doesn’t die either. Like another goyf. So Jeff Red is no more, it is now “Weregoyfs of London.”

Jeff Abbott said to me the other day, “you're doing something different, which is always good (so long as it works, of course).” I realized he’s right. There isn’t a forum or a discussion anywhere about an essentially aggro red splashing goyf. I’m carving new ground. While I’m only 6-5 with the deck, I’m still batting above .500, which from my standpoint is good. Sometimes there are matches you can’t win. Sometimes Legacy decks go off on turn 2. Sometimes Legacy decks aren’t interactive. I can pretty safely say mine is. Don’t get me wrong, I can land a turn 2 Moon effect fairly reliably, and take away your pile of lands or its functionality, but there is still some level of interaction there.

The evolution of this deck from last week to this week was a difficult road with lots of testing. The starting list can be found here (where I finished third). This list then had Wastelands added, and then Rift Bolts taken out, then Shrapnel Blast came out, which meant the Great Furnaces could come out. Eventually the Wastelands came back out again, as I finally decided that the combo of taking away your nonbasic lands by making them mountains, and then hurting you for having nonbasic lands would be the way to go, so in came Price of Progress. Its evolution for this week finished at this list (organized by casting cost, I don’t know why I did it like that)


4x Chrome Mox
2x Fireblast
4x Lightning Bolt
4x Chain Lightning
3x Sensei’s Divining Top
3x Grim Lavamancer
4x Hellspark Elemental
4x Tarmogoyf
3x Price of Progress
4x Magus of the Moon
3x Blood Moon
4x Boggart Ram Gang

1x Forest
3x Taiga (or Stomping Ground, until I own Taiga)
1x Bloodstained Mire
4x Wooded Foothills
9x Snow Covered Mountain

While in theory I did worse this week with this deck finishing 2-2 in 6th place, versus 2-1 and 3rd place last week, I think the deck itself moved in a positive direction. I like what I have here, now I’ll work on making it better. Your comments and suggestions are appreciated! Thanks!


The_Magi said...

Welcome. Great job with your first full on post. I like the deck design, it reminds me a lot of Goyf Sligh. You may wan to make a comparison, it may give you some ideas.


Anonymous said...

that looks pretty good. the only thing i worry about is the necessity of having a forest to get goyf after a moon effect. you only have 9 green sources that work at that point, and that's assuming you got a forest with one of those fetches.

also ram-gang seems pretty slow. i know you were using them to whittle down goyfs, but now you got your own... what about like keldon mauraders or something? or, as in that list phil posted to, quirion dryad? both of those cards are just a slightly cheaper version of the same thing