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Showing posts with the label Scars of Mirrodin Rotation

What a Difference a few tweaks make, back at my Standard.

So after a strikingly unimpressive, and bordering on humiliating showing at FNM a few weeks ago, I tuned my deck up again, and decided to make another run at it. Special props to my little Mage for cracking a Batterskull and a Mental Misstep from a a pack during packwars. Hooray for $30 packs! I made some last minute tweaks to the manabase which I hadn't talked about yet, so let me start with a full list. 19 Plains 2 Mox Opal 4 Signal Pests 4 Ornnithopter 4 Memnite 4 Steel Overseer 4 Porcelain Legionaire 3 Stoneforge Mystic 2 Etched Champion Hex Parasite Darksteel Juggernaut Triskelion Wurmcoil Engine Myr Battlsphere Vault Skirge 4 Tempered Steel Sword of Vengence Sword of Body and Mind Sword of Feast and Famine Batterskull This build did so much better. It had less explosive potential, but far higher consistency. The multiple Tempered Steels were crushing when backing multiple affected creatures. The combination of Stoneforge, and Batterskull was nothing sho...

Standard and I are still not Friends

I tried folks, I really tried. I found myself with no plans for a friday night, and a desire not to sit at home. So I decided to play constructed FNM. After a bit of research, and a quick glance through my meager Standard collection, I found that I could put something together drawing on the affinity concepts, and throw in a blade package for a certain leg up. The synergy between certain low cost artifact creatures, Signal Pest, and Steel Overseer is simply too strong to be denied. Toss in some singleton cards I wanted to test out like Tempered Steel, and a variety of high end threats, and I felt like I had a deck worth plopping down 5 bucks and trying to make a run at it. Turns out I was on the right track, but still falling short. The deck was capable of some explosive starts, often having 3+ power on the aggro available to swing on turn2. I was very often able to put my opponent on their back foot right out of the gate, but lacked the ability to finish out the game, no matter ho...

Thinning the Herd

I can't believe it took as long as it did, but it was well worth the work. After nearly 4 months of sorting, I now find myself a little over 40,000 Magic cards lighter. This bulk of excess cards has become a $200 store credit with CFB, a finished Legacy Merfolk deck, a fourth Goyf, 4 blue Onslaught fetches, several restricted Vintage cards, most of the cards I wanted from the current Scars block to date, and a handful of casual cards. Most importantly, all this bulk of under utilized cards is gone, and the room it took up is now empty. Not only can I actually find what I'm looking for far easier, even when a card has been misplaced. I also have discovered that the two bookcases in my office, are now empty, their sole purpose in life having been to house my massive Magic collection. They have found a better home else where. Before the Purge It was really amazing, not to mention startling, to discover just how much good stuff I had that I really and truly didn't even kno...

The Life and Times of a Magic Player: Looking Towards 2011

The last few months have brought about a lot of changes for the Magic Community, both on the personal, local, and global level. Wizards continues to make, what I can only describe as poor decisions regarding it's player community. Restricting TO affiliations, decreasing professional level events, dogmatic enforcement of the Reserved List, elimination of the Player Rewards program, universally hated changes to the B/R list, and an ever increasing barrage of narrow products, seem to do little but add to player frustrations. I hear from an wide swath of players, who truly wish the simple things could be simple. If Wizards is going to continually fight TO efforts to promote their product, and build their community, then honestly why bother? This is forcing me to reevaluate many of my own community driven efforts. It has become clear to me that my status as "simply" a TO is not effective, and not really desired by Wizards. I feel that I must either forgo being a TO, or expan...

Grim Tidings #24 - Scars & 5-Color

I skipped a set review (actually two) over the summer as I took a break from Grim Tidings. Now that I’m thinking about Magic again, I’ll insert my thoughts on the latest big expansion, Scars of Mirrodin, and its impact on Casual 5-Color. What is 5-Color Again? For those who have forgotten, 5-color Magic is a format that requires you to build a deck of at least 300 cards, with a minimum of 25 cards from each color. I encourage everyone to go to the actual www.5-color.com link, but basically All cards are legal, except for the Unglued/Unhinged expansions, and there is a special Banned/Restricted list specific to this format. Highlander is optional, but extremely fun. When I consider a card in this discussion, it’s in terms of a “big-deck” format. There will be a lot of cards out there that are better for Standard or Legacy or whatever 60-card format, but for this review, I’m really just looking at the best cards and their impact for 5-Color (and to a lesser extent EDH). Also remember, I...