Skip to main content

Backpackers Guide to Zendikar

I've been a long time backpacker, and really have enjoyed the many opportunities to travel the multiverse in this manner. You just havn't lived until you spend the night on the streets of Ravnica, tried to find a soft spot to take you boots off on Mirodin, or seen the water falls of Kamigawa. The most challenging multiverse backpacking trip I've taken to date would hands down be Zendikar. I do know several folks who had a mind to set out and explore places like Phyrexia, or Grixis, but I never really heard much about their trip.

First off, this is not a trip you are going to want to take alone, you simply must bring along some allies. When selecting your company, be sure to give it some thought. While the Survivalists from Oran-Rief are sure to have anything you may have forgoten, the Sell-Swords from Nimana just don't bring as much to the party. The Berserkers from the Highlands are great around the campfire, full of songs and ale, but the Bards of Joraga are sure to keep you up all night. A Master of Blades is ever vigilant, and quick on the draw in a fight. Clerics are always a welcome addition to any party, and Archers are nice for taking down wild game while on the move. The Grunts from Tuktuk stink to high heaven, but they do keep the party moving along. Diabolists tend to be a little dark, but really keep dangers at bay. Pyromancers are a nice addition, but should not be left in charge of the cooking, or everything will be overcooked. Rangers make great scouts, but can be hard to find, so be sure to contract with your guide well in advance.

Now that you have your party selected, it's time to give some consideration to your Adventuring Gear. Your backpack should be selected with great care, as you will be (hopefully) living out of for some time. There is just no substitute for a Trusty Machete, but a smaller folding nice is also a great thing to have. A good set of Boots allow you to walk those hard to find trails, and Blazing Torches can be put to a number of good uses. An Expedition Map, and Explorer Scope are really required to see the most of the lands you explore, and you will get twice as much out of your trip with a good Grappling Hook, as many places are otherwise not accessable.

Remember that the success of your trip is often determined before you even leave home, so pick your companions, and gear wisely, else you may end up on the Carnage Altar!

Comments

Popular posts from this blog

and Now for Something Completely Different

Well, maybe not completely different. I often use this platform to talk about something I've heard related to Magic the Gathering . Today I'm going to talk about something I have heard more and more. Sometimes in life, media, and imagination somethings take on a life of their own, becoming more then sum of their parts, and reaching beyond the scope and measure of the seed thought which spawned them. Recently it has come to my attention that something as simple as a color, has done just that. We've come together today through the force and will of pink . For a year now this simple blending of red and white has brought people together from all across the globe, inspired and renewed friendships, shared hopes, dreams, and passions of individuals. It has in some small but measurable way, changed the world, and the people in it. I have thought that I was beyond the scope of this phenomenon, as beyond an impressive collection of scars, I really have nothing pink in my life. Let...

Happy 3rd Birthday to Pink Saturday!

Grim Tidings #26: Flip-Flop

I think the majority of magic articles I write aren't very helpful. For the most part are a stream of self-congratulatory praise of how great my proven decks are. Sure, my cutting sarcasm and wit occasionally generate a chuckle (I still love the Chaos Orb piece) but for the most part, I they all smoosh together into a long wordy rant of why I think this-or-that card is so great and why you should play it too. It’s my own fault. I pretend that everyone who reads my ramblings knows who I am, and has the same preference in play style. I assume everyone plays Casual-Competitive Magic, that they all play 300 card 5-Color decks, highlander style, and they have access to all 10,000+ cards to randomly insert in Deck XYZ at any moment’s notice. Obviously this is untrue. The root of the problem may lie in my core deck: “First Reminder”. I gush on and on about this deck, partly to brag on my collection, and partly to show-off my self-proclaimed cleverness. The deck has gained notoriety (for w...