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Thursday, June 19, 2008

At the End of the Day: PTQ Burlington, Weave for the Win!


Submitted by Jeff Darran (phfantom on Scifi Genre, jcdarran@gmail.com)

This was my round 5 match at PTQ Berlin in Burlington NC on June 7th. My deck is KithkinWeave, containing cards for which I got asked many times (why are you running that???) I will post my decklist at the end, but for those who want to keep track, I’m 2-0 against Faerie decks.

Game One went my way. I raced through fast and hard and he was not drawing his counterspells. Game Two I got crushed, a faerie deck with mana and counterspells in hand is harder to deal with than an angry bear in a phone booth. This brings us to game three. He may have been a tad mana screwed, but I will lay out all the turns for you. I am on the play, and while I don’t remember my starting hand, I remember what I played.

Turn 1 – I play Windbrisk Heights (hiding a Mirrorweave underneath). Opponent plays a land.

Turn 2 – I play a plains, manifest a Knight of Meadowgrain. Oppenent plays a land.

Turn 3 – I play a second Windbrisk Heights (this time hiding a Wilt-Leaf Liege). I tap my other 2 lands for mana, playing Wizened Cenn.

Turn Knight of Meadowgrain sideways, watch it get Namelessly Inversioned. Opponent plays a land.

Turn 4 – I play a land, and cast a Spectral Procession. You could have watched my own jaw hit the floor as it sticks and I get my 3 spirit tokens. I refrain from swinging with the WizenedCenn as I don’t want to provoke a nameless inversion. Opponent plays a land (notice a trend yet?).

Turn 5 – I play a land. Declare attack phase. In response, my opponent taps out, plays a cryptic command, tapping down my creatures, and returning one of my spirit tokens to my hand (2 spirits and acenn on board now). Since he has tapped out, I take this opportunity to play the other Spectral Procession in my hand. (1 Cenn, 5 Spirit tokens). opponent plays an land, and passes turn.

Turn 6 – I play a land, and move to the attack step. My opponent again responds with a cryptic command, tapping down my would-be attackers and returning another spirit token to my hand. I move to 2nd main, manifest a Cloudgoat Ranger, with its 3 kithkin tokens and pass turn. At the end of turn I have 3 kithkin tokens, a Cloudgoat Ranger, 4 spirit tokens, and a Wizened Cenn. My opponent plays a land, manifests a Shriekmaw, killing my Wizened Cenn.

Turn 7 – I play a land. Move to attack phase, turn my guys sideways. He declares the shriekmaw as a blocker on one of the kithkin tokens. After blockers are declared, I tap a plains and Windbrisk Heights #2, revealing a Wilt-Leaf Liege. My opponent groans. I then tap a second plains and Windbrisk Heights #1 to reveal the Mirrorweave.

My opponent grumbles something like “Oh My God” but I think there were cusswords in there. There would have been if it was me. So I have 8 creatures on the board that are all Wilt-Leaf Lieges. I am swinging with 8 creatures that are all 18/18, and he has a 4/4 blocker that is blocking one of them. He dies, scoops up his cards and starts packing up. I am still trying to figure out the damage. Turns out, I was swinging with 144 and 126 made it through. I offer that if he had just let the first attack go through, I would have had him then. Some how I sensed that he was not comforted by this.

So, at the end of the day I was left, with my 4-3-1 record, this great story, and that warm fuzzy feeling you get when you swing for a gross of damage.

As promised, the decklist

LAND
13 Plains
4 Mutavault
4 Rustic Clachan
4 Windbrisk Heights


Spells
4 Spectral Procession
2 Surge of Thoughtweft
2 Militia’s Pride
4 Mirrorweave

Creatures
4 Goldmeadow Stalwart
4 Goldmeadow Harrier
4 Wizened Cenn
4 Knight of Meadowgrain
3 Wilt-Leaf Liege
4 Cloudgoat Ranger


SIDEBOARD
2 Brigid, Hero of Kinsbaile
3 Oblivion Ring
3 Pollen Lullaby
3 Wispmare
4 Burrenton Forge-Tender

2 comments:

the_magi said...

I just wanted to go on record, and thank Jeff for this recounting of his match. It seems that Jeff alwasy has wonderfully entertaining stories, and has made many games memorable.

-phil
the_magi@aegisholdings.com

vyolynce said...

I thought that was a good story, until I read the one about the Pupeteer Clique and the Cloudthreshers in BDM's article today. Wow, this block is silly. :)