This week Mark Rosewater presented a design article addressing the impact of design on the draft environment. In addition to my normal weekly exercise, I will be discussing some of Maro's points from the Repack Draft Perspective. Layering ...To understand layering let's begin by talking about a new axis, the number of concepts in a set. On one end of the axis is one idea. (It can't be zero as a set has to have at least one idea in it.) A set on this end of the spectrum has every card dedicated to this idea. On the other end of the spectrum is a set where every card is about a separate idea. Neither end of the spectrum makes for very good Magic . To understand why, let's look through each extreme through the eyes of drafting. ... The second extreme creates a draft where there are no inherent strategies. The set has no identity or cohesion and, as such, there are no through-lines to draft. No cards change value based upon deck types, and the draft boi...
This blog is dedicated to the best trading card game ever invented, Magic the Gathering. Recent efforts are focused on the Arena or MtGA platform as we discuss strategy, changes, news, and opinions related to the game mostly from a Budget Perspective.